Archive | June 2014

Temporal Thought Conumdrum.

Over the years we’ve had many movies, many tv shows, books, comics, games and so on dealing with time travel.
The most recent of note is Continuum.

So someone travels back from the future, they take technology in to the past, and then they change things.
Depending on what and how they change thing determines if the technology of the future changes or even exists.
Just by being there and used as a sample it may accelerate and enhance development, which of course by it’s nature changes the subsequent iterations leading up to the seed tech in the future.
By it’s very nature improving the technology in the past with technology from the future changes that very technology in essence.

The beginning of this has been covered in Continuum with HALO incorporating future elements.
By it’s very nature, all the technology based on HALO from then on will have different future iterations, unless you posit that the path to the end journey doesn’t change as much due to the level of science required to analyse things is insufficient to do more than provide a road-map.

This of course starts falling apart when you start including multiple alternate future timeline technologies.

Liber8 travel back to the present to prevent the corporate congress from forming and thus if they succeed they lead to a temporal paradox, their very history no longer exists.
Kiera travels back by accident (or the intention of Alec Sadler) and seeks to prevent Liber8 from accomplishing their goals.
Sadler sends information back via Kiera (unknown to her) for himself as a way to change his future.
Sadler sends Garza back again for his own goals, muddying Liber8’s purpose.

That’s just the first batch from the exact time period, it doesn’t even include Freelancers.

At the end of last season Alec traveled back two weeks to change the past and save someone from death, resulting in two Alec Sadlers, two time travel devices, and two timelines, of which one ceases to exist.
Kiera travels back as well, resulting in two Kieras, two CMRs, two suits and so on.
Things start escalating quite dramatically from there but technologies don’t change too radically.

The problem is from there a third timeline spawns leading to Brad being sent back.
His technology is completely different to the other two timelines.
His very being there invalidates all the other tech that has traveled back, possibly even the very method of traveling back.
And yet the other tech does not cease to exist.

The only way this works is if the multiple timelines co-exist, with the path taken being determined at key junctures but the potential to cross between them.

Whatever happens, Continuum is handling such things interestingly.
I look forward to seeing where they go from here with the advent of the Bradpocalypse timeline.
It’s just going to get even more messy and lead to some great character development.


Hireds Swords – The miscasts box.

Here’s something with a slightly different spin to it.

I play Malifaux (well I do when people I know aren’t working over in Japan), and I’ve really started collecting since I started getting games in.

To date I own three Ramos (original, alternate and plastic) type crews, somewhere Nicodem has gone hiding, Pandora (plastic), Marcus (metal), Misaki, Yan Lo, Dreamer, this is just to name a sample (and names are currently hiding with Nicodem for the ones I’ve got that I’ve not mentioned yet).

My most recent acquisition is the Viktorias Hired Swords plastic box.

It’s stuff like this that reminds me of just how much plastic can be used to make.
Well once you get over the limitations of steel die-casting not being able to produce things like undercuts.


Keeping in mind this is not an ideal miniature photographic setup and that I’ve got a bit more cleanup to do prior to painting.

Most of this stuff went together, well other than a lack of tolerance with the pieces, some of them being rather fine (seriously hands tend to end up separate with malifaux at the 30mm scale) and the Student of Conflict’s braids snapping in half with no real application of force (she’s the one front and centre).

The reason I called this a miscast box is for something that seems utterly hard to comprehend happening in a box containing parts purely designed on computer and then directly laid out on sprue.

I write of Ronin 3’s left arm. She’s the one on the back left, and it was bizarrely wrong.
To put it simply, the shoulder was reversed.
If attached as it was, the arm would more or less be broken with the elbow facing the wrong way.
Not only that but it would end up pointing away from the left hand in a way that even the resurrectionists would be ashamed.

It’s a little disappointing that I had to sever her arm at the shoulder, then turn it around and re-attach it.
With operations like that when flesh and cloth are involved you have to be really careful to make sure everything lines up right.
Can’t use a pair of side-cutters either, those gouge out way too much material.
Carefully with a scalpel I cut around the edge of a band on the upper arm and accomplished this without making it look like she’s horribly deformed.

What I’m trying to say is this, when you’re paying a premium price (ok, so significantly less than games workshop level) for something designed and laid out on computer and mass produced with all the associated images based off the same original 3d model used to generate everything from artwork to instructions, having a part be quite simply wrong is really disappointing.

The consumer shouldn’t have to fix an issue directly out of the box with anything, especially if all the rest of it is perfect.

All I can say is it would totally suck for a regular gamer to have to deal with something like that.

And thus ends my first Malifaux post of any real note on here.